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Movia's 3D systems are based on a computer vision technique called shape from silhouette which we implement in Alias / Wavefront Maya, using a MEL script to automatically produce 3D objects from sequences of images and their corresponding silhouette matte images. |
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![]() This 3D object was created using only 8 cameras. Larger numbers of cameras result in more object detail. |
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Additional techniques are used to increase object detail. For many applications a rough 3D object provides a sufficient base geometry for further image-based processing. For photorealistic rendering objects are simplified and textured with photographic detail from the subject - resulting in low-bandwidth photorealistic renderings without detailed underlying geometry. return to post production overview |